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Thread Statistics | Show CCP posts - 4 post(s) |

Veers Belvar
Swordmasters of New Eden
555
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Posted - 2015.03.23 03:24:02 -
[1] - Quote
The report shows nothing about the value of ganking/wardeccs/awoxxing, etc... All these things do is encourage social isolation and boredom in highsec. |

Veers Belvar
Swordmasters of New Eden
555
|
Posted - 2015.03.23 04:18:56 -
[2] - Quote
Jonah Gravenstein wrote:Veers Belvar wrote:The report shows nothing about the value of ganking/wardeccs/awoxxing, etc... All these things do is encourage social isolation and boredom in highsec. In your opinion. Although I am in a one man tax evasion corp and mainly play solo I extensively socialise with others, including those that see the playstyle I partake in as that of prey. You on the other hand are a social pariah.
Oh Jonah, welcome back friend. We have missed your 1 man personal attack and forum rule breaking show. Well played, sir. |

Veers Belvar
Swordmasters of New Eden
555
|
Posted - 2015.03.24 04:06:27 -
[3] - Quote
The retention problems aren't due to lack of griefing or ganking, they are due to a lack of direction for new players. They drift in the game, try to make a corp, get wardecced into oblivion, and quit. There is no natural transition to incursions, L4s, etc... |

Veers Belvar
Swordmasters of New Eden
555
|
Posted - 2015.03.24 04:29:04 -
[4] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:The retention problems aren't due to lack of griefing or ganking, they are due to a lack of direction for new players. They drift in the game, try to make a corp, get wardecced into oblivion, and quit. There is no natural transition to incursions, L4s, etc... Literally everything you just said is false. The people who get ganked have the highest retention rates. So clearly, it's forcing new players into mining and missioning that is the true "griefing" here. Why do you hate new players?
Right now only the people looking for bloodshed and nullsec powerblocs stay in the game. The people who want collaborative play cant be in a highsec war due to wardeccs, and quit the game. So yes, the folks who like ganking (a small percentage), stay, while the multitudes looking for a functional highsec head for the exits. |

Veers Belvar
Swordmasters of New Eden
555
|
Posted - 2015.03.24 04:44:40 -
[5] - Quote
Jenn aSide wrote:That's a lie. And I mean that, it's an actual intentional untruth, because YOU are here and look at the posters like you. And I'm here and while I am part of a null sec alliance, I'm mostly pve. Despite what you let yourself think, the divide isn't "killers and collaborative people", it's weak willed people (too weak to deal with competition and such, thus they quit) and stronger willed people (whether they pvp or not) who don't let anything stop them from getting what they want. This game should never try to cater to the weak willed types, it should remain a game that says "you can do as you wish, pvp, pve, industry, but you have to WANT it, this isn't your average hand holding "everyone is special and everyone gets an award" type game.
Well I almost quit out of boredom, after running L4s solo in a crummy maelstrom. The game offered no guidance about getting into incursions, group PvE, nullsec, etc...
In fact the wardecc mechanics actively encouraged social isolation and boredom. Talk about broken.
This game should not be just for those who seek to be part of nullsec politics. There should absolutely be the ability for new players to form a casual highsec PvE corp without getting beating into the ground by Marmite. The inability to do that leads to social isolation, boredom and quitting.
We need a game for everyone, not just a few diehards. |

Veers Belvar
Swordmasters of New Eden
558
|
Posted - 2015.03.25 03:52:28 -
[6] - Quote
Kaely Tanniss wrote:That is why the social aspect of the game is so important. You learn new things and do new things by having friends..by making yourself a part of the Eve community rather than alienating it. War decs teach new and old player a new path and new possiblities in Eve. It teaches that there is a lot more to Eve than shooting red X's and rocks. There is a plethora of options and possibilies available to ALL players of Eve if they are willing to search themout and be a part of something bigger than manufacturing isk. The game is about community...it is about fun. If you spend all of your time playing to make isk, it's just like a job. War is a part of life and a part of Eve. Little, if any, ever chose war. It is a fact of life and a fact of Eve every player needs to be prepared for. After all, you will not get stronger unless you face someone stronger. If your are risk averse, Eve may not be for you. To lose players that can't hack it in a game like Eve is not really a loss. To butcher the game to cater to those who can't hack it..is a loss.  Oh...and btw Veers...something special has happened. I'm sure you'll hear about it soon enough. I look forward to your shiptoasts about it...hehehe 
All wardecs do is encourage people to avoid players corps and stick to npc/1 man corps. How does that encourage social interaction? As CCP themselves admitted, the rational choice in highsec is to avoid being in a player corp. That is true even post-awoxxing, because of the constant threat of wardeccs.
I'm curious what this "special" thing is - any hints? |

Veers Belvar
Swordmasters of New Eden
558
|
Posted - 2015.03.25 04:49:50 -
[7] - Quote
Remiel Pollard wrote:
Spaceship violence is an integral part of what EVE Online is. If people don't like spaceship violence, or don't want it, then EVE is not for them, it's really that simple.
Cute idea, but false.
Station traders face no violence. Scammers face no violence. Manufacturers face no violence. And experienced PvE players face virtually no violence. It's the new/casual players getting beaten down, not folks like me. |

Veers Belvar
Swordmasters of New Eden
560
|
Posted - 2015.03.26 03:42:46 -
[8] - Quote
Kaely Tanniss wrote:Avoiding war decs is risk averse behavior..which goes back to the point of Eve not being for everyone. I understand not everyone "wants" to PvP..but everyone need to be able to and be prepared to..especially if they want to protect their interests. So many of the risk averse players like to compare Eve to rl..which has no bearing...but, to take a page from that book...so will I. No one wants to get mugged or robbed. No one wants to be involved or a victim of a violent crime or war. But it happens. You either take the necessary precautions to lessen the risk, or there is no one to blame but yourself for your choice not to take action. It's been said a million times before and I'll say it again...If you're not prepared to protect your interests and what you have, you do not deserve to have it. The way of Eve and the way of life: Devour to survive...so it is...so it's always been. No...no hints..I'm sure it will be quite clear soon enough. 
I fail to see how rewarding people for staying in npc/1 man corps is good for the game. It is good for making highsec boring, and getting people to quit - which explains the poor retention numbers. |

Veers Belvar
Swordmasters of New Eden
566
|
Posted - 2015.04.01 03:56:34 -
[9] - Quote
until its safe to be in a highsec PvE corps because wars have been nerfbatted, new players will continue to shrug and quit in droves. |

Veers Belvar
Swordmasters of New Eden
566
|
Posted - 2015.04.01 04:35:30 -
[10] - Quote
Dots wrote:Veers Belvar wrote:until its safe to be in a highsec PvE corps because wars have been nerfbatted, new players will continue to shrug and quit in droves. Players who don't engage in PVP with other players are most likely to leave the game. This trend is consistent with data from both 2014 and 2015 Fanfest presentations. Your statement is the opposite of what is known for a sample set of tens of thousands of unique individuals.
Sure, because the current game environment is awful for them. Highsec PvE players have no way to band together in a player corp without being forced into wars. Result - quitting. |
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Veers Belvar
Swordmasters of New Eden
566
|
Posted - 2015.04.01 05:02:14 -
[11] - Quote
Dots wrote:Veers Belvar wrote:Dots wrote:Veers Belvar wrote:until its safe to be in a highsec PvE corps because wars have been nerfbatted, new players will continue to shrug and quit in droves. Players who don't engage in PVP with other players are most likely to leave the game. This trend is consistent with data from both 2014 and 2015 Fanfest presentations. Your statement is the opposite of what is known for a sample set of tens of thousands of unique individuals. Sure, because the current game environment is awful for them. Highsec PvE players have no way to band together in a player corp without being forced into wars. Result - quitting. How does someone get forced into a war (by definition, a PVP activity) if they have not engaged in a fight?
Because their PvE corp, along with 700 others, gets massdeced by marmite.
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